Why Is Bannerlord Taking So Long

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Why bannerlord dev team do not impress me. The point is, this game should not be taking so long, and if it is. So pardon me for not being that excited, but when we are waiting quarter of a year for a blog which says virtually nothing about gameplay or featuers, it doesnt say much for the team. TaleWorlds Mount & Blade 2: Bannerlord. But it won't. It will do a lot better than that. If the constant stream of developer info on TaleWorlds' Steam page is anything to go. The studio could probably have delivered a minimum viable product a long while ago, and then just drowned their customers with updates and DLC, but they didn't. Why Bannerlord is taking so long. It most likely takes a week to make one map, and they have to do that for every town, castle, and village. The detail you can get in Bannerlord is amazing and they're going to utilize their scene creator engine thing to it's highest power. That means adding decay, moss, grass in certain places, cracks in walls.

Personally, I think all of their assets are finished, but think about how long it takes to make scenes. In Warband, every castle or village you go to is original. They are doing the same thing most likely except the map is expanded so there are even more castles, towns and villages to make. In Warband you could make a good map in like 10 hours, Now think of how much bigger the maps are and how much more detailed you can make things in Bannerlord. It most likely takes a week to make one map, and they have to do that for every town, castle, and village.

The detail you can get in Bannerlord is amazing and they're going to utilize their scene creator engine thing to it's highest power. That means adding decay, moss, grass in certain places, cracks in walls, everything. I think they should hire some mappers from Warband to help speed up the process. Originally posted by:7 years is the standard for video games. They just did the wrong type of marketing by telling people they had begun work on Bannerlord all those years ago. Huge studios generally take 6-10 years to build a triple A game. People are just sooks.

TaleWorlds do not have any obligation to give anyone information. Rockstar Games give almost nothing away until the last 6 months of development from any game - possibly a teaser a year or so in advance.Each game has its unique prehistory. In fact, 'AAA' games usually have a very long prehistory, more than 10 years.Somehow, I'm sure Bannerlord should be developed more quickly as a sequel. Except for a different engine, I don't see many new animations, many new sounds etc.

On their teaser. All they need by and large is to port Warband on the new engine.And, of course, issue a toolset for modding.

Official developers usually aren't able to make a perfect game. Originally posted by:Each game has its unique prehistory. In fact, 'AAA' games usually have a very long prehistory, more than 10 years.Somehow, I'm sure Bannerlord should be developed more quickly as a sequel.

Except for a different engine, I don't see many new animations, many new sounds etc. On their teaser. All they need by and large is to port Warband on the new engine.And, of course, issue a toolset for modding. Official developers usually aren't able to make a perfect game. IMHO.The animations, albeit similar to Warband, still needed to be created from scratch because of the brand new engine. The audio in the new videos are called placeholders, audio from the original just placed in there to make it feel more alive and immersive for the viewers; the audio itself will be completely revamped. Going back to the new engine, they built it all themselves.

Once built, they then had to start building the game. For any developer, this takes a very, very long time.Porting Warband to a new engine? No, they built it from scratch, as I said. New engine, new animations, new maps, new everything.

Yes, it looks similar, but everything started like building a skyrise building on a new lot. It all takes time, a lot of time. It's not as simple as you think it should be. There is zero porting. Just new everything.

I'm just going to go ahead & paste one of my previous responses to a similiar questionI feel like the modern gaming community has grown to become a lot more impacient, as many titles are being spiten out with hardly any polish & replayability value, therefore they rely on ejecting another sequel to the franchise to keep the fanbase 'fresh'. They think that it's different but they are being lied to, the features and gameplay is the same. What I am saying here is that long development time on a game that hasn't even reached Early Access (or will not have an early access but it's still closed for the public to purchase it) Is only really a good sign. It means that the development team is working on it and maybe they keep finding new bugs that need patching.Remember with game development/programming, You can fix 10 bugs and 120 may appear, some easily fixable, yet some not. I have especially learnt this through my computer science & game design studies the hard way.

Just hold on tight, and hope that the longer it takes to release the game, the better it will be.Kind Regards,33rd Picton.

So, development is slow yes. But, as people have promptly pointed out, they are a very small team that had to learn how to develop games, build a company, get a workflow started, build core systems, models, etc., find a server, use an engine that is not made for large multiplayer work for large multiplayer which introduces many bugs and issues, plus countless more items with a tiny team. Not to mention the research from sources that are incredibly spotty and limited in what they provide, so that makes it doubly difficult to historically recreate the weapons, uniforms, and maps. I think you get the point. But with the amount of donations ALMOST A MILLION POUNDSis that still an excuse?they should have been able to hire a semi size team for a while nowit shouldnt be taking this longWell. Even if it sounds like lots of money, for a game which is in developing this amount of money is nearly nothing.

Just think about the personal costs: (And i even neglect the costs for software licences, for PCs or such stuff)They got about 790.000€ so far. A software developer costs, due to the huge amounts of gouvermental fees, about 4000€/month for the company. So, they are developing for 6 years, means a single developer would have cost 336.000€ in 6 years, so that they could only pay 2 (!!!!) full time developer with this money.I know, in realitiy the team is larger due to the fact that they have voluneers, part time jobs etc.But you see, a million €, $ or Pounds is nothing for a game. Let's take EA with the new Battlefield: They only need 2 years to develop a game, but they got a team with several hundrets of developers, theyr games cost serveral 100 Millions of dollars.I think now it's clear why the arn't as fast as EA, but personally, I have the greatest respect from developers in small studios, who are making everything at theyr own. Thanks for replying and understanding that this isnt me `having a go` or trollingbut id like to know when do you resonably excpect this to be in the general publics handi know that it had teething problems etc but we are 6 years in now from 2012 - almost 7 years in a few monthsso really, 7 years for the game?

And still no release in sightIt is 'in the publics hands', and they have made significant progress. They have also said the Beta will become available before the end of the year, making it much more accessible (mainly because of the price dropping almost in half exactly).

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Why Is Bannerlord Taking So Long Crossword

If you mean a full release, well, the devs won't give us that so we can really only speculate on a full release date.